Essay

Published essay

Banach–Mazur Game

Around 19281, the Polish mathematician Stanisław Mazur invented the following mathematical game.

Setup of the Game

We start with a complete metric space XX and a particular "playground" MXM \subseteq X. There are 2 players.

Player 1's goal is to land on MM, and Player 2's goal is to avoid MM.

Player 1 starts the game by picking a closed ball B1XB_1 \subseteq X, then Player 2 picks a closed ball B2B1B_2 \subseteq B_1, then Player 1 picks a closed ball B3B2B_{3} \subseteq B_{2}, and so on. These closed balls must be non-degenerate, of course.

We then consider the countable intersection n=1Bn\bigcap_{n=1}^\infty B_n and check whether or not this intersects our playground MM.

If (n=1Bn)M\left( \bigcap_{n=1}^\infty B_n \right) \cap M \neq \emptyset, then Player 1 wins. If (n=1Bn)M=\left( \bigcap_{n=1}^\infty B_n \right) \cap M = \emptyset, then Player 2 wins.

(simulation of the game - allow the reader to play)

Winning Strategies

It is natural to wonder if either player has a "winning strategy", i.e., a set of moves that guarantees their victory no matter what the opponent does. Let us investigate this.

Intuitively, Player 1 has an upper hand, since she picks the first ball and all subsequent moves are subsets of that first one. So if the choice of XX and MM were random, we would expect Player 1 to win more often than not. (simulation?)

Footnotes

  1. See page 20 of these notes.