Essay
Banach–Mazur Game
Around 19281, the Polish mathematician Stanisław Mazur invented the following mathematical game.
Setup of the Game
We start with a complete metric space and a particular "playground" . There are 2 players.
Player 1's goal is to land on , and Player 2's goal is to avoid .
Player 1 starts the game by picking a closed ball , then Player 2 picks a closed ball , then Player 1 picks a closed ball , and so on. These closed balls must be non-degenerate, of course.
We then consider the countable intersection and check whether or not this intersects our playground .
If , then Player 1 wins. If , then Player 2 wins.
(simulation of the game - allow the reader to play)
Winning Strategies
It is natural to wonder if either player has a "winning strategy", i.e., a set of moves that guarantees their victory no matter what the opponent does. Let us investigate this.
Intuitively, Player 1 has an upper hand, since she picks the first ball and all subsequent moves are subsets of that first one. So if the choice of and were random, we would expect Player 1 to win more often than not. (simulation?)
Footnotes
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See page 20 of these notes. ↩